LYRICS

The applications are to blameAll the people do all dayIs stare into a phone (Placebo, Too Many people)

“Take nothing but memories, leave nothing but footprints!” (Chief Seattle)

When rock stars were myths (Sandi Thom, I Wish I Was A Punk Rocker)

Machines were mice and men were lions once upon a time, Now that it's the opposite it's twice upon a time (Moondog)

Time is an illusion (Einstein)

Monday 18 July 2016

2 The Speed Of Darkness


The Shadow of the Vulture (Conan #23, 1972)


Once you have shadow you are no longer in “lightspace” (see next post) since the light is eclipsed by the geometric shape (like a half moon). I know that sounds like something from Marvel Comics but it’s mainly a case of knowing what a scene is, man.

REH has some prize examples, I particularly like his historical yarns published in Swordwoman and Other Historical Adventures (Del Rey), and illustrated by John Watkiss

Red Blades of Black Cathay, page 234

Here, the Norman adventurer Godric gazes from a stone balcony. In foreground are rounded dark pillars and vases, Blossom, vines and rough-hewn stone frame the view of soaring mountains and birds. Watkiss’s grainy lines are enough to give a good sense of the geometry, both manmade and natural, the dramatic setting.


The Shadow of the Vulture, page 415

Here, the drama is all in the darkness of Sonya’s looming form, the lodge sketched-in with grey wash for rough-hewn stone walls, grainy lines for wooden beams. Watkiss’s charcoal approach is bold, effective and expressive. Effective scenes are often tightly framed, circular as here or hemmed in by mountains as at Black Cathay.

Light is everywhere obstructed by geometric forms, so that is more or less the definition of a scene. It’s pretty apparent in the Sonya scene that the play of dark and light is very defining and dramatic. So, Euclidean space can only be defined by a state of constant tension.

Light is the primary technique in nature, and once you obstruct it you are no longer in “lightspace”, you are in Euclidean space. His evocation of Sonya on page 403 has her waving tresses practically backlit, vigorously defining her profile as she no doubt utters some profanity.

The Shadow of the Vulture, page 403

In all things, it’s pretty obvious contrast is one of the main features in the representation. A scene, or a representation, is simple by virtue of the fact that it employs contrast. The only problem with contrast is it’s not possible to resolve it; you’re not in technical or “lightspace”, you’re in a world of shadow since that is often what defines forms.

The world you create with shadow is a very different one to a technical one that seemingly expands like radiation into space. In effect, it creates interesting enclosures and a world where actually closeness and dramatic tension are the norm. It’s not resolvable, it’s not logical, but it’s interesting. Also decadent. Romantic decadence, or heroic romance.

To clarify things, decadence means the decay of light. This is what makes things interesting because the geometry is atmospherically lit. The moment that happens you are in Euclidean space, the moulding of shadows round forms.

When Einstein said “Time is an illusion” (see quotes at top), he seemed to mean technically it’s not there. No, but it is there in the motion of objects, shadowed in interesting ways. If the moon is side-lit we have a half-moon; the phases of the moon tell the time in a simple enough fashion. Why do we assume things are technical when in looking at a crescent moon we are seeing the absence of technique?

The crescent is the sign that light has been cut-off, you only have a rim-lit scene. You are now not in a world explicable by technique, you are in a romantic scene. These things are not resolvable because it’s simply the result of geometry. Geometry creates space which is lit in interesting ways. Then you are no longer in “lightspace”; you are in Euclidean space.

Euclidean space is enclosed space since shadows have a way of enclosing things. A shadow is simply the absence of technique, shape pure and simple. That is what a scene is, so you already have the means for simple stories with dramatic tension.

I was watching the Monterey Pop Festival commentary by Pennebaker and Adler, and you get the sense of photographing things very directly, just people as they move about, the performances with no preconceived ideas, a record. Pennebaker’s main aim seemed to be interesting lighting, so he often shot from stage-side or even into the stage-lights for an “eclipse” with Slick and Redding.

It was a wonderful dream and, in the sleeve notes, Jann Wenner seemed to make the case that petty local politics clamped-down on a rerun of that dream that creates a Monterey Pop “tradition”. Whatever the historical case, I would just say it’s not just politics, it’s the actual ontology of the scene and how it’s experienced. The technical and corporate world can’t replicate these things; it’s 100% impossible through no fault of their own, just because they are not in the scene and can never be.

Yes, Monterey is a dream, but I’d like you to imagine for a moment that, in a historical context, anything with a bold simplicity has a dreamlike resonance. Monterey is just 3 days in time that happened to make waves round the world; what you want is a circular scene that is Monterey all the year round.

I don’t mean “like Monterey”; I just mean with a bold, dreamlike resonance. What is the dreamlike resonance? It’s the shape of things, the geometry and how they’re lit. Simplicity is what a corporate, technical world can never be.

Don’t get me wrong. I’ve nothing against industry. This is simply an ontological point. The way we experience things; we can’t be told what is there because we experience it. Then we express what we experience.

In Cynthia Harnett’s The Wool-Pack  - a children’s yarn that lodged in my mind about the 15th century English wool trade – the very vividness might strike us as fanciful. In fact, the vividness of description, the blood and sweat, is what is truthful. Authors are describing the vividness of settings, what’s there in bold outline and harsh shadow. If the artistry of it to us may appear a stage-lit fantasy, that is mainly because good artists are describing a Euclidean world. Just what is there, the sweat, the smell, the clangour.

A huddle of houses, pitched roofs framed by copices, on the edge of what is probably common land. The commoners occupy the common land, so it’s another type of communal enclosure. Round about are fields, pasture for flocks. The Wool-Pack is about the wool-trade in 15th century England, so what’s very obvious is that a scene in those days had also economic and social value (as Prince Charles might say!) So, ok, that might be a hippy’s lotus dream, what’s it to do with us?

It’s a discussion-point, basically, and, since human beings are verbal animals, that can always lead somewhere. There are various things you can say about the picture, for a start. The foreground doesn’t appear to be what we call designed, but just follows the contours of the ground, leading to the tree on left. This leads to the entire question of how Man designs the landscape. Going by the cover, it has more of a feng-shui aspect to it; the picturesque quality isn’t planned, it’s the disorderliness that looks right.

This raises the question of is what we call public design actually anti-design in this sense? There is a place for design, but there is also a case for design that just happens because it looks right. This is just people, craftsmen, expressing themselves. If you take a thatched roof, it’s a vernacular artform or trade, so it automatically fits into what’s there. The craftsman expresses that through their work.

Now, this is quite a vital point since expression is not design; it’s informal not formal. Expression is a main element of vernacular architecture. Going by the White Rabbit lyric, “logic and proportion have fallen sloppy dead”. Yes, there is proportion in a thatched roof, but it’s almost a disproportionate proportion. It’s the waywardness that’s good, that appeals to our sense of the picturesque.

So, yes, proportion is there, but so is expression. That is a vital point because proportion by itself is technique; it’s just numbers, basically. Once you add expression then you are outside of technique.

This is the land that I want to re-enter; not a land that has no technique, but a land that is shadowed and variegated. This is the land of dream and myth, but also of historical tales like The Wool-Pack. The sense of location and place are so powerfully imprinted, with Harnett also doing the illustrations. That is what I mean by a sense of enclosure that has a sense of happening to it.

In order for that to happen, yes we need technique, but we also need the destruction of technique through vernacular craft. We need proportion but also lack of proportion. And we need logic but also emotion.

Bruce Lee has an expression (in Artist of Life, see first post) - “a war between a robot and a wild beast”. On the one side you need the training and disciplined routine. On the other you need the complete opposite, the flexibility of pure expressive response. These two are not compatible, and you need to destroy routine in order to act.

There is no resolution of the issue, in the same way there is no resolution of a moonlit moor. What you are seeing is what there is. Which is atmosphere, or you are feeling the air flow, hearing an owl hoot. There is no resolution of this issue because you are not in technical space, you are just communing with nature in a Jack London way.

You are also being enclosed, because shadow is a form of enclosure. If you look at the illo by Harnett of Fetterlock House (from a Cotswold locality), there is a strong sense of vibrant texture and almost of burrowing into the surrounds; stone and foliage as one.



The house I would say is Tudor style with a strong vernacular element. When you look at that house you cannot be told what you see because a lot of it is pure expression. Expression of craftwork is what I see as a happening; a direct response of the craftsman to the material and the setting. It supplies a variegated texture that fairly ripples with atmosphere.

Atmosphere is seen in the constant play of light and shade, in the lack of definition. What appeals to us is actually the lack of resolution. We feel comfortable in a lack of resolution, and why is that? Because there are two things going on; one is technique and one is expression and they can’t be resolved.

If one feels comfortable, I would also say it’s a type of enclosure. If enclosure can’t be resolved, if it’s just a type of variegated shadow, then we can’t be told what it is. It’s not a technical issue, it’s outside of technique.

In the same way, time is not a technical issue, but you can see it in the lengthening of shadows. Basically, not everything is technical, and it doesn’t matter what technicians say, even if it happens to be Einstein! We know, and can sense and can see the passage of time. We play our folk songs, we sing and dance in the summer breeze. None of these things need to be told, they’re experiential.

So, the lost world that one can possibly glimpse in Monterey is the experiential one. It’s not lack of technique, but it is highly informal and subtly spiritual. It has no resolution, it’s a happening. It’s not political, it’s a place. It’s a tradition, a “Good tradition”. Tanita Tikaram’s song is in the tradition of urban pop-folk. A tradition that isn’t resolvable but, in the lyrics:

There’s a good tradition of love and hate

Staying by the fireside

The rain may fall

You still feel safe inside


This world can be governed politically, but it is also much more socially and economically independent. Because you are essentially recreating an atmosphere I see it as an alternative to the social-media future. The atmosphere is stone and wood, hill and rock, heather and grass and, critically, it is enclosed. What I mean by enclosure is something that is not resolvable, just what is there to the senses.



Smailholm tower near Kelso in Borders, early 16th century seat of Pringle family near Stichill village



Enclosure is variegated line, a constant sense of shadowplay, that essentially the surroundings are not technical but expressive. I know it’s quite a difficult thing to get conceptually, as you just have to “get it”. It’s something children probably have an affinity with; in this link http://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=14&sqi=2&ved=0ahUKEwjg34jo57vNAhVYF8AKHc0ADmkQFghdMA0&url=http%3A%2F%2Fdovegreyreader.typepad.com%2Fdovegreyreader_scribbles%2F2009%2F03%2Fthe-woolpack-by-cynthia-harnett.html&usg=AFQjCNEgT0okYsGG9kugdSxaUp-6JZYQ_w&bvm=bv.125221236,d.ZGg

Dovegreyreader describes the attractions of doing a school project on The Wool-Pack – the joys of tracing paper.

 

The idea of tracing endless contours that go round and round. Nothing is resolvable, but in the end it’s one thing. The grainy rock poking through the bracken, the sturdy fort on the rock outcrop, the wavy wall descending to the byre. It’s not design, but it’s not lack of design either. It is expression, and the variegated shadows of stone, rock, heather and hill give a sense of enclosure. Basically, the shadow is moulded into the forms, they are made of shadows.

Shadow, as you can also see, tells you roughly the time of day. This “scene world” is the opposite of “lightspace” or the technical world. It has a sense of time and I would say also enclosure, since shadows enclose forms.

 

The trouble with atmosphere is that you can describe it and experience it, but only if it’s there. It’s the product of two unresolvable things, technique and expression (or order and disorder). Of course, this doesn’t appeal to some, especially those of a blatantly futuristic train of thought. The Daily Telegraph’s head of technology, Madhumita Murgia, said recently..

..their immense scale also means social networks have got a finger on the pulse of humanity – the perfect vantage point from which to help. http://www.telegraph.co.uk/technology/2016/06/19/facebook-leads-the-way-in-online-compassion-but-others-need-to-f/

What Murgia is actually talking about is transhumanism. The doctrine that humans are special (apart from nature), that they are bright enough to design machines that can design algorithms, and that the algorithms are what count.

It’s a future, but it recks without the unresolvable quality of scenes. Now, scenes have an impact on human health, social order, economy and historically government. You could imagine a future in which humans become more scenic; in other words retook the scenic places; started crofting; made a going concern of goat’s cheese or whatever.

Algorithms in actual fact can’t measure humanity because not everything is measurable. That is the mistake that transhumanism makes, you can’t measure a scene because it is actually literally immeasurable. Start drawing the contours.